fun

When Agile Just Works - Exploring Group Coherence

room: Columbus GH — time: Tuesday 11:00-11:45, Tuesday 11:45-12:30
Level: Practicing

Group Coherence (.com): Shared state allowing groups to perform tasks in rhythm and harmony with great energy to overcome obstacles. Evokes memories of fun, success, team bonding, desire to work together on future projects and improved group connection.

Group characteristics are invisible and have to be felt. We are not trained to detect them any more than we could detect radio waves without a radio.

We will Practice using group inquiry to: -Share your Agile GC experience -Identify GC ingredients and obstacles -Chart GC -Transform Agile practitioners to a coherent Agile group

The Agile Playground

room: Grand Ballroom A — time: Monday 11:00-11:45, Monday 11:45-12:30
Level: Practicing

Agility in Action… This session will introduce five interactive games that a facilitator can add to their toolkit for team and management training. The games all illustrate the principles and dynamics that support Agility. The rationale for this session is that people learn best by embodying the learning, rather than just receiving knowledge at a head level. All participants will be immersed in the games; there are no observers. At the end of the session the participants will have a set of games they can introduce into their own organization to enhance their own Agile adoption process.

Push, Pull, What is the difference

room: Grand Ballroom B — time: Thursday 16:00-16:45
Level: Introductory

In this talk Ola Ellnestam explains the differences between push and pull in a software development context.

The difference between push and pull is described and discussed. Followed by examples from other industries. Mentioning Toyota and Dell. After this rather brief introduction follows a simple and easy to understand exercise.

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