The Lean Lego Game
After revolutionizing the automobile industry, Lean principles have been applied to different knowledge areas, such as software development. However, many people haven’t been introduced to the concepts that made Lean successful. In this interactive session, the participants will work in a small Lego production line, experiencing the problems and applying Lean practices to overcome them. 8 to 20 participants, divided in 4 teams, will learn about: systems thinking, push vs. pull systems, waste, etc. We will also compare the production line scenario with the software development industry.
This session was presented in the Latin-American Agiles 2008 (agiles2008.org/en), the first Latin-American Agile Conference, where it was well received by the participants.
Introduction - Duration: 0:10
- Session Overview
- Lean Introduction
- Explaining their roles and how the first exercise (Iteration 1) will be conducted
Iteration 1 - Hands on - Duration: 0:10
- Push System Simulation
Debriefing 1 - Duration: 0:20
- Retrospective
- Waste
- Push vs. Pull
- Kanban
Iteration 2 – Hands on - Duration: 0:10
- Pull System Simulation
Debriefing 2 - Duration: 0:20
- Retrospective
- Unlevelled Process
- Systems Thinking
- Work Cells
Iteration 3 – Hands on - Duration: 0:10
- Work Cell Simulation
Conclusion - Duration: 0:10
- Summary
- Kaizen
- Lean in Software Development
- Understand Lean concepts in a hands-on experience
- Demonstrate that Lean is more than just practices
- Have a good understanding of concepts like: Waste, Push and Pull Systems, Just in Time, Systems Thinking, Work Cells, and Kaizen

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